June 20, 2009

I Train Your Kids illustrated logo set


These are a set of illustrated logos that I recently created for ITrainYourKids.com, a Sarasota, FL based youth fitness organization. I was having a bit of trouble coming up with a solid concept for the logos, but after the client sent me some reference material that showed me exactly what they wanted things kind of exploded into what you see now. I penciled and inked them by hand, then scanned and vectorized them and colored them in Photoshop. Yes I do need a tablet, why do you ask? I think the trouble I had early on with this job stemmed from being worried about making my art commercially appealing, but I think I pulled it off.



May 29, 2009

Hanging out backstage with Dead Man Holiday #-2

Okay, just like I did with the last issue, I thought I'd write a post dealing with my experiences producing and self-publishing Dead Man Holiday # -2. Accompanying this article are the drawings I did for people who ordered a signed copy of Dead Man Holiday # -2. (Here are the drawing I did for # -3.) The drawings are in exercise in speed in design and production. There are some I think are really cool. There is one of a skeleton moth playing minigolf.

Production wise, Dead Man Holiday #-2 was much the same as the issue before it. I designed the look of the comic before I knew much about process, and did made some choices that are really time consuming that I am now stuck with. One change I did make this time around was to do some of the inking with brush. I think this sped the inking up a bit, and made the book a little more rustic looking. But what I'm still shloshing through are the grey tones. I really hate doing them, I'm not that great at them, and they're something I did to fill up space. When I first started Dead Man holiday I was insecure about my compositions (and rightfully so) and decided to cover the whole thing in grey to compensate. I do think it's adds a gritty heaviness that serves this particular story, but this method will not be following Dead Man Holiday into positive issues where it will no longer fit my process or the story.

One weird thing that happened while drawing this issue was that things all of a sudden got easier. No reason for it, I didn't change my methods or realize anything new. In the middle of drawing the Koreatown scene everything just became a whole lot easier, like a weight had been lifted off my shoulders. I think all of the pages after that are better than the ones before, too. Still now sure what happened there.













Publishing wise, everything went fine. I found out about using the "Unsharp Mask" filter on my pages right before exporting the final version, which makes your art look a LOT sharper if you're dealing with stuff you have to photograph/scan (non-line art). I tried to be a cowboy and not get a proof from Ka-Blam before I printed, and they came back looking a little dark and muddy. Totally my fault, lesson learned. I was pretty worried about it, but no one seemed to mind. This will be corrected for the collection.













A lot of the reviews I got praised the artwork really highly, which really meant a lot to me, but expressed concern about the lack of story. As I've said, I think this will iron itself out as people get the rhythm of the series down after a few issues. I had good luck personally reaching out to a lot of sites for interviews, and found that it's really the only way to get them. I only did a couple of interviews, but I think they were really substantial and will really help people understand what I'm trying to do with Dead Man Holiday. I used to be of the mind that I didn't really want to influence people's interpretation of the book, but people seem really responsive when Income out and tell them about it, so maybe that's the way to go. I was really honored to be interviewed by The Pulse, which I didn't even reach out for.

I had another contest over at the Indie Spinner Rack boards, and it went slow but ended up going really well. Thanks neil-brideau, Zach Taylor, DBM, Chris Ruggia and Charlito for participating and saving me from looking like a total chump! It's always nerve wracking starting one of those up because I don't know if anyone's even going to participate. This post from Neil was especially nice.

And I think that's about it. This isn't as long as the one for last issue, because I didn't ha veto climb as big a mountain to get the damn thing done. Like I said, the first one took me a couple of years. This one took me eight months, and the next will be even shorter. I'm right now in the middle of drawing a nine page, diologueless zoom in sequence that make up pages five through fourteen, so look forward to that!

May 23, 2009

Dead Man Holiday #-1 in-progress panel

Here's an in-progress panel from Dead Man Holiday #-1, as the title of this blog post so deftly informed you:
The panel is partially inked with the pencils still showing through, but no shading has been done yet. Dead Man Holiday is all on the board; the pencils, the inks, the shading, the letters, everything. Someday I may use computer lettering or something, but I wanted to start out doing everything by hand. I'm having to stick to the look that I set up in Dead Man Holiday #-3. The visuals are going to be very different when the series moves into positive numbers, and I'm really excited about streamlining my process and aesthetic.

May 15, 2009

WingDamage.com Space Quest retrospective podcasts

Over at WingDamage.com, where I've been writing some articles, Herder of Cats Jonah Gregory and I have posted a couple of Space Quest retrospective podcasts. Space Quest is a series of sci-fi comedy computer games from the late 80s/early 90s. They're famous for their brutal death scenes and acerbic narrator. I've made my nerd-tastic love of Space Quest known in the past. Some kids had jump ropes and some kids had Nickolodeon, but when I was a young'n I had Space Quest. These podcasts are kind of the accumulation of a lifetime of memories of these games- I wrote college paper style notes on the entire series viewable on the Wing Damage blog entry for each episode. The shows should be interesting to people who already love them and also fun for people who've never heard of them. I had a great time recording this with Jonah, but the session went on for a very long time. I've heard and love the first part, but haven't listened to the second one and hope I wasn't too out of it by the end. Enjoy.

PART ONE

PART TWO

May 9, 2009

I want these two to cross over

A couple of my friends just launched their own webcomics, and they are awesome. May I please introduce you to:

B-Daw (Brandon Dawley) is an old friend who did one of the pin-ups in Dead Man Holiday #-3. He just launched The Deerfield Informant, a webcomic based on the half mumbled memoirs of infamous local old bastard Ray Depaola. (Sorry Drawley, I still believe.) Dawlism says that the series is going to get a little heavier, with themes and context and whatnot, but I hope that doesn't mean that we'll stop seeing awesome stuff like old men peeing in each other's bird baths.
Updates Mon/Wed/Fri starting May 18th.

Oh man, Zach Taylor's Bear Quest. Words can not describe how cool I think this comic is. From the bizarre design of the candy-colored, one eyed bear to the weird, dual illustration/pixel format to the hot, mauling action, Bear Quest looks like it's going to be one of those things that excels based on enjoyability alone. The sight of that big, happy alien bear ripping an alligator to shreds brings a smile to my face every time I see it. Shirts, please! And for that matter- Happy meal toys, please!
Updates Tues/Thurs.

May 1, 2009

Dead Man Holiday fan art by Chris Ruggia


Chris Ruggia gave me the shock of my week when he sent me this awesome piece of art inspired by the ghost skeletons in Dead Man Holiday. Wow! I really like how he went into his own head and found his own interpretation of the character. I'm finding more and more that other people's interpretation of Dead Man Holiday is influencing my own. Here's what Chris had to say:
I loved how in the first issue the mysterious skeleton-thing looks so moth-like in the shadows, so I did a quick fan pic applying that moth idea a bit more directly
Check out Chris' great all ages nature comic "Jack: Adventures in Texas' Big Bend" here:
http://www.jackcomics.com/

Thanks Chris!

April 26, 2009

Dead Man Holiday #-2 press roundup

Dead Man Holiday had a few press hits last week, and I'm playing ketchup. Peep them below, and I hope you relish them.

This is a really nice interview of me by Steven Surman (who reviewed Dead Man Holiday #-2 here) over at ComicNews.Info. I've been worried that I give too much away in interviews about what I'm trying to do with the book and what I want people to get out of it, but I think that may bethe only way people will get an inkling of it. Anyway, if you're interested in Dead Man Holiday, this interview will probably shed some light on it.

This review draws some interesting conclusions about Dead Man Holiday that I really enjoyed, and may be stealing from for future issues. (That page is an isolated frame of the HorrorNews.net website, here is their main page.)

This review of Dead Man Holiday #-3 is short but sweet, and promises a review of # -2 soon!